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Plinko Audit

Provably Fair audit of the Duel Plinko game

Duel.com
Plinko Audit Metadata
Audit version1.0
Audit dateMarch 2026
Repositoryhttps://github.com/ProvablyFair-org/duel-audit
Commit auditedTBD
Public certificationhttps://www.provablyfair.org/audits/Duel/Plinko
Audit IDTBD

Plinko Overview

This audit evaluates the Plinko game operated by Duel Casino under the ProvablyFair.org Audit Framework v1.0. Plinko is a prediction game where a ball drops through a board of pegs and lands in a slot. The outcome is determined by the path taken, which maps to a multiplier based on risk level and row configuration.

Context

Purpose

This audit determines whether outcomes are cryptographically reproducible, statistically fair, and resistant to manipulation by either players or the casino.

What This Audit Evaluates

  • Deterministic outcome generation
  • Entropy integrity
  • Live-to-verifier parity
  • RTP mathematical accuracy
  • Fairness integrity testing

What Was Audited

  • RNG algorithm determinism and verifiability
  • Server seed commitment timing and reveal
  • Client seed control
  • Nonce lifecycle and uniqueness
  • Path/slot generation and multiplier logic
  • Theoretical RTP per risk level
  • Provably fair outcome generation
  • Independent player verification path
  • Commit-reveal cryptographic integrity
Scope

What Audit Covers

The following pillars define the scope of the analysis and map directly to the audited Plinko components.

Commit-Reveal System

Server seed hashing, timing, and reveal mechanics

Seed Handling

Client seed control and nonce lifecycle

RNG Analysis

Path/slot generation and bias testing

Payout Logic

Multiplier accuracy and slot-to-payout verification

Live Parity

Verifier versus live-game result matching

RTP Validation

Theoretical and simulated RTP per risk level

✅ What the audit guarantees

  • Outcomes are deterministic and reproducible.
  • Live game results match independent recomputation (7,600/7,600).
  • Slot distribution follows the expected binomial B(n, 0.5).
  • Theoretical RTP is analytically validated at 99.900%.
  • All fairness integrity checks passed at audit time.

⚠️ What the audit does not cover

  • Infrastructure and server security.
  • Wallet, payments, or custody systems.
  • Operational controls outside game logic.
  • Bet-size brackets above bracket 0 (bets above ~$335 face higher house edge).
  • Per-player discrimination testing (single-account audit scope).
System Integrity Snapshot

Audit Verdict

#
Test
Status
Reference
01
Overall Status
Pass
See Summary Verdict for the full consolidated result.
02
RTP Verified
Pass
99.9% theoretical, 99.890% simulated (27M rounds), 0.1% house edge (bracket 0)
03
Live to Verifier Parity
Pass
100% (7,600/7,600 live bets matched)
04
Commit-Reveal System
Pass
SHA-256 verified (152/152 seeds)
05
Seed Handling
Pass
Player control verified (client seed changes 84.3% of outcomes)
06
RNG Analysis
Pass
HMAC-SHA256, unbiased (2³² mod 2 = 0), serial independence confirmed
07
Payout Logic
Pass
All 7,600 payouts verified within 1e-8 tolerance
08
Fairness Guarantees Tested
Pass
20/20 verification steps passed
09
Determinism
Pass
Full reproducibility confirmed
Resources

Public links

To facilitate independent reproduction of our findings, the full audit repository and verification resources are public.

For full reproduction instructions, see Section 7: Reproducibility & Artifacts.

Appendix

References

Plinko - Game Rules

Plinko is a binary-path game where a ball drops through a triangular grid of pegs. At each peg, the ball bounces left or right. The number of rows is player-configurable: 8, 9, 10, 11, 12, 13, 14, 15, or 16. For each row, HMAC-SHA256 produces one bit (left or right). The final slot equals the count of right-turns; slot range is 0 to rows.

How a bet works

  1. You select rows (8–16), risk level (low, medium, or high), and bet amount.
  2. System combines server seed, client seed, and nonce.
  3. For each row (cursor 0 to rows-1), the game computes HMAC-SHA256(hexDecode(serverSeed), clientSeed:nonce:cursor), takes the first 4 bytes as uint32, then uses mod 2.

  4. Each row outputs left (0) or right (1). Final slot is the total count of right-turns.
  5. Win amount = bet amount × multiplier[slot] from the selected multiplier table.

Risk versus reward

  • High risk: Center slots pay below 1× (e.g., 0.2× for 16 rows), edge slots pay extremely high (e.g., 1,009× for 16 rows). Volatile returns, same expected RTP.
  • Low risk: Center slots pay close to 1×, edge slots pay moderately (e.g., 5.6× for 8 rows). Smoother returns, lower variance.
  • RTP consistency: Risk level changes payout distribution between center and edge slots, while expected RTP remains ~99.9% in bracket 0.

Multiplier calculation

Each slot has a multiplier from the configured multiplier table. Win amount = bet amount × multiplier for slot. The casino designs each table so theoretical RTP ≈ 99.9% across all 27 configurations.

Game parameters

ParameterValueAudit note
Row count8–16Player selects; determines slot count (rows + 1)
Risk levelsLow, Medium, HighAffects multiplier table only, not ball path
Slot range0 to NN = number of rows; slot = count of right-turns
Slot distributionBinomial B(N, 0.5)Each row is independent 50/50
House edge0.1% (bracket 0)Progressive: scales to 2% at highest stakes
Theoretical RTP99.9% (bracket 0)Verified across all 27 configurations
Configurations279 row counts × 3 risk levels
Epoch size50 betsServer seed rotates every 50 bets

Seed formats

InputFormatExamplePurpose
Server seed64-char hex (32 bytes)4f775f81301c7fe8...Casino-provided randomness
Client seedAlphanumeric stringkJbhRHVAg4lh_OY7Player-controlled randomness
NonceInteger, starts at 00, 1, 2, ...Ensures unique result per bet

Server seed, client seed, and nonce are combined via HMAC-SHA256. For each row (cursor 0 to rows-1), the message is clientSeed:nonce:cursor. The first 4 bytes of the HMAC output, as uint32, mod 2, produce left (0) or right (1). The ball's final slot is the sum of all right-turns.

Example: 16 rows, high risk

SlotProbabilityMultiplier
0 or 16 (edge)0.00153%1009.33×
1 or 150.0244%130.78×
2 or 140.183%26.24×
3 or 130.854%9.00×
4 or 122.78%4.00×
5 or 116.67%2.00×
6 or 1012.2%0.20×
7 or 917.5%0.20×
8 (center)19.6%0.20×

Edge slots (0 and 16) have probability ~1 in 65,536, so they are uncommon in captures of a few thousand bets.

Why Provably Fair Matters

Traditional online casinos require you to trust that games are fair. Provably fair systems eliminate this need for trust by allowing you to mathematically verify that outcomes were not manipulated.

In a Provably Fair system:

  • The casino commits to a result before you place your bet.
  • You contribute randomness that the casino cannot predict.
  • Anyone can verify the outcome afterward.
High-Level Overview

Provably fair model

Every Plinko drop uses server seed, client seed, and nonce. The casino commits to its seed before you bet; you control your client seed; the nonce increments automatically. At each row, HMAC-SHA256(hexDecode(serverSeed), clientSeed:nonce:cursor) produces one bit. Final slot = sum of right-turns across all rows.

High-level flow

1

Player bets

Player submits a Plinko bet request with risk level and rows.

2

Seeds combined

System combines server seed, client seed, and nonce.

3

RNG output generated

HMAC-SHA256 produces one bit per row (left or right); final slot = sum of right-turns.

4

Game logic evaluated

Game logic determines path/slot and applies multiplier.

5

Payout resolved

Payout resolves based on landing slot and multiplier table.

Commit-reveal model

1

Commit

Casino publishes only the SHA-256 hash of the server seed.

2

Bet

Your client seed contributes independent entropy.

3

Reveal

Casino reveals server seed after resolution.

4

Verify

Hashing revealed seed must match committed hash.

Technical Glossary

Core concepts

  • Provably fair: Cryptographic proof that outcomes are not manipulated.
  • Commit-reveal protocol: Hash commitment before bet, value reveal after bet.
  • Determinism: Identical inputs always produce identical outputs.

Plinko-specific terms

  • Path: Sequence of left/right decisions at each peg row; each row is an independent 50/50.
  • Slot: Final landing position (0 to N), equal to the count of right-turns across all rows.
  • Risk level: Low, medium, or high; affects multiplier table only, not ball path; same RTP across levels.
  • Row count: Number of peg rows (8–16); determines slot count (rows + 1) and binomial distribution.

Seed system

  • Server seed: Casino-generated random value, revealed after commitment period.
  • Client seed: Player-controlled random value used in outcome generation.
  • Nonce: Sequential counter incremented per bet under the same seed pair.

Verification terms

  • Verifier: Tool that recomputes outcomes from disclosed inputs.
  • Parity: Match rate between live-game and verifier outcomes.
  • Reproducibility: Ability to regenerate historical outcomes exactly.
Results

Summary Verdict

#
Test
Status
Reference
01
Overall Status
Pass
All audit pillars passed; outcomes deterministic, parity 100%, RTP verified, fairness integrity confirmed.
02
RTP Verified
Pass
99.9% theoretical (all 27 configs), 99.890% simulated (27M rounds), 0.1% house edge (bracket 0)
03
Live ↔ Verifier Parity
Pass
100% (7,600/7,600 live bets matched)
04
Known Exploits Tested
Pass
20/20 verification steps passed Section 5

1. Seed, Nonce & Determinism

Player question: Can the casino change your outcome after you bet?

Every Plinko drop on Duel is generated from three inputs: server seed, client seed, and nonce. The casino commits to its seed before you bet, you control your own client seed, and the nonce increments automatically. At each row, these inputs are combined via HMAC-SHA256 to produce a single left/right decision. The ball's final slot is the sum of all right-turns across every row.

This section validates whether Duel seed handling meets provably fair standards and whether the implementation is deterministic and tamper-resistant.

Section 1

Verdict summary

#
Test
Status
What this means for you
01
Server seed committed before bet
PASS
The casino cannot change outcomes after you bet.
02
Player client seed control
PASS
You contribute your own randomness to outcomes.
03
Nonce sequencing
PASS
Nonce increments from 0 and is not reused within a seed pair.
04
Hash consistency within epoch
PASS
The committed server-seed hash remains constant within each seed pair.
05
Deterministic output
PASS
Any result can be independently verified and reproduced.
06
Client seed influence
PASS
Wrong client seed changes 6,409/7,600 slots (84.3%), confirming active RNG participation.
How It Works

This section documents how Duel Plinko handles server seeds, client seeds, and nonces to produce deterministic, tamper-proof outcomes.

1.1 Server seed commitment

Before any bet is placed, the casino generates a secret server seed and publicly commits to it by displaying its SHA-256 hash. When you rotate your client seed, the previous server seed is revealed. The auditor hashes the revealed value and confirms it matches the pre-committed hash.

Result: all 152 revealed seeds pass SHA-256(hexDecode(serverSeed)) = serverSeedHashed with zero mismatches.

1.2 Commitment linkage (pre-bet verification)

At the start of each phase (A, B, C), the active server_seed_hashed was captured before betting. After the first bet of each phase, the response hash was compared against the pre-captured commitment.

Result: all 3/3 pre-capture commitments match the first bet response hash.

Known limitation: explicit pre-bet snapshots were captured at three phase boundaries only. For remaining seed pairs, commitment appears first in the first post-rotation bet response. Step 3 verifies hash constancy within each seed pair; Step 1 verifies revealed-seed hash correctness.

1.3 Hash consistency within epoch

For each of the 152 seed pairs, server_seed_hashed is checked across all bets in the pair. Any intra-pair hash change is a commit-reveal violation.

Result: 152/152 seed pairs show a constant hash across all bets. No mid-session seed switches.

1.4 Player client seed control

You can view, modify, or randomize your client seed in the Duel UI before placing bets. The client seed is a direct HMAC input. Phase D explicitly tests 10 distinct client seeds to confirm active usage.

1.5 Nonce incrementation

Nonce starts at 0 and increments by +1 per bet under the same server/client seed pair. Nonce resets to 0 only when the player rotates client seed and a new server seed is issued. There is no automatic rotation after a fixed number of bets.

Result: 152 seed pairs checked; 147 show clean nonce sequences. 5 show a capture-retry artifact (informational) with no fairness impact; slot recomputation still passes for captured bets.

1.6 Deterministic mapping

Given identical (serverSeed, clientSeed, nonce, rows), the algorithm always returns the same slot. All 7,600 bets with revealed seeds recompute to the exact final_slot. drand is not required for slot computation.

1.7 Client seed influence

Recomputing all bets with WRONG_CLIENT_SEED_FOR_AUDIT_TEST changes 6,409/7,600 slots (84.3%). This confirms client seed is a genuine HMAC input.

Unchanged outcomes (15.7%) are expected coincidences where row bits happen to match despite different client seeds.

What this means for players

  • The casino cannot change your outcome after you place a bet.
  • You contribute your own randomness through the client seed.
  • Every bet stays unique because nonce increments per bet.
  • Any Plinko result can be independently verified.
  • Outcomes stay reproducible over time from disclosed inputs.
Technical Evidence and Verification

1.8 Purpose

This section indexes reproducible technical artifacts for Section 1 checks.

Audit status: Pass.

1.9 Evidence coverage summary

Verification areaCoverageResult
Server seed commit and reveal152 seed entriesPASS
Commitment linkage3 pre-capture commitmentsPASS
Hash consistency within seed pair152 seed pairsPASS
Client seed usage152 epochs + Phase D (10 seeds)PASS
Nonce incrementation152 epochs, 7,600 transitionsPASS (5 capture-retry flags)
Deterministic recomputation7,600 / 7,600 betsPASS
Client seed influence6,409 / 7,600 slots changedPASS

1.10 Code references

FilePurpose
tests/verify.ts

Steps 1-6: seed commit verification, commitment linkage, hash consistency, nonce sequencing, slot recomputation, client-seed influence

src/rng.ts

computeSlot (HMAC-SHA256 deterministic mapping), verifyHash (SHA-256 commit-reveal verification)

src/loader.tsDataset loader for seeds, bets, and config
capture/plinko-capture.jsBrowser capture script with instance guard, auto-save, and rotation checkpoints

1.11 Datasets used

PropertyValue
Primary datasetresults/merged/plinko-master.json
Sourcehttps://duel.com/plinko
Total records7,600 bets across 152 seed epochs
SHA-2568382e45f8cdf4d439a8866669d15e6f4be543f4b926fb64c67e09d9da7d6b2db
Supplementary datasetresults/plinko-phase-d.json (500 bets, 10 configs, 11 seed entries)

1.12 Verified invariants (seed / nonce)

InvariantResult
SHA-256(hexDecode(serverSeed)) = serverSeedHashed for all 152 entriesPass
Pre-capture commitment hash matches first bet response hash (3/3 phases)Pass
server_seed_hashed constant across all bets in each seed pair (152 pairs)Pass
Nonce starts at 0 when a new server seed is issuedPass
A new server seed is issued when the player rotates client seedPass
Nonce increments by exactly +1 for each betPass
Nonce does not decrement, skip, or reset within the same seed pairPass (5 capture-retry flags)
Nonce values are not reused under the same server+client seed pairPass
Single client seed per epochPass
Client seed is a genuine HMAC input (84.3% slots changed with wrong seed)Pass
7,600/7,600 slots recompute correctly from disclosed inputsPass

1.13 Reproduction instructions

git clone https://github.com/ProvablyFair-org/duel-audit
cd duel-audit
npm install
npx ts-node tests/verify.ts

Steps 1-6 cover all Seed, Nonce and Determinism checks.

Expected output

[PASS] Step 1 - Seed Hash Integrity
[PASS] Step 2 - Commitment Linkage
[PASS] Step 3 - Hash Consistency Within Epoch
[PASS] Step 4 - Nonce Audit
[PASS] Step 5 - Slot Recomputation
[PASS] Step 6 - Client Seed Influence
Deterministic and Provably Fair

All tested Plinko outcomes are fully deterministic and can be independently reproduced using the disclosed server seed, client seed, and nonce.

2. RNG & Entropy Integrity

Player question: Is the randomness unbiased, or could it be rigged?

The Duel Plinko RNG uses HMAC-SHA256 with deterministic inputs (serverSeed, clientSeed, nonce, cursor). For each row, the algorithm produces one bit, left (0) or right (1), by taking the first 4 bytes of the HMAC output as uint32 and computing int % 2. Slot distribution follows binomial B(n, 0.5); 2³² mod 2 = 0, so there is zero modulo bias.

This section tests whether the RNG produces unbiased results and whether each bet is isolated from all others.

Section 2

Verdict summary

#
Test
Status
What this means for you
01
RNG derived only from disclosed inputs
PASS
No hidden randomness affects your outcomes.
02
Entropy purity
PASS
No timestamps, external APIs, or server-side mutable state are used.
03
Modulo bias
PASS
2³² mod 2 = 0, giving exact 50/50 per row with no rejection sampling.
04
drand absent from Plinko RNG
PASS
7,600/7,600 bets recompute correctly without drand input.
05
Serial independence
PASS
Lag-1 autocorrelation and runs test both pass.
06
Chi-squared (live bets, 27 configs)
PASS
27/27 configurations pass at α=0.01.
07
Chi-squared (simulation, 27 configs)
PASS
27/27 configurations pass at Bonferroni-corrected α/27 ≈ 0.00037.
08
Anti-circularity (Step 20)
PASS
Independent binomial probabilities match config for all 27 configurations.
How Plinko Randomness and Entropy Works

This section explains how Plinko randomness is generated, what entropy sources are used, and how the RNG ensures unbiased and isolated outcomes.

2.1 RNG function implementation

Duel Plinko uses HMAC-SHA256 with deterministic inputs (serverSeed, clientSeed, nonce, cursor). For each row, it computes one bit by taking the first 4 bytes of the HMAC output as uint32 and applying int % 2.

Code implementation

// Source: src/rng.ts — computeSlot
export function computeSlot(
serverSeed: string, clientSeed: string, nonce: number, rows: number
): number {
const key = Buffer.from(serverSeed, "hex");
let slot = 0;
for (let cursor = 0; cursor < rows; cursor++) {
const message = `${clientSeed}:${nonce}:${cursor}`;
const hmac = crypto.createHmac("sha256", key).update(message).digest("hex");
const hex4 = hmac.substring(0, 8);
const int = parseInt(hex4, 16);
slot += int % 2;
}
return slot;
}

Key encoding: server seed is hex-decoded to a 32-byte buffer.
Message format: clientSeed:nonce:cursor with integer nonce and zero-based cursor.

2.2 Entropy sources

SourceControlled byPurpose
Server seedCasinoBase randomness committed via SHA-256 before betting
Client seedPlayerPlayer-contributed entropy
NonceSystemUniqueness per bet

Verified absent:

  • No timestamps
  • No Math.random() or browser entropy
  • No external APIs or drand inputs
  • No server-side mutable state

Recompute succeeds for 7,600/7,600 bets using only declared inputs, so hidden entropy sources are not needed to produce outcomes.

2.3 Modulo bias analysis

Row direction uses int % 2 where int is uint32 in [0, 4,294,967,295]. Because 2^32 mod 2 = 0, there is no modulo bias.

2^32 = 4,294,967,296
4,294,967,296 / 2 = 2,147,483,648 (exact)

There are exactly equal counts of even and odd uint32 values, so right-bounce probability is exactly 1/2.

2.4 RNG isolation

computeSlot is stateless and depends only on (serverSeed, clientSeed, nonce, rows). No class-level memory or global mutable state contributes to output.

2.5 Monte Carlo simulation (27M rounds)

Simulation runs 27,000,000 rounds (1,000,000 per config across all 27 configs) to test algorithmic slot distribution at scale.

Methodology

CheckDetails
Seed generationFresh random seeds per config via crypto.randomBytes
Expected countsIndependent binomial B(n, 0.5)
Goodness-of-fit testChi-squared with Cochran pooling and tail merge
P-value computationRegularized incomplete gamma function

Results

MetricValue
Average simulated RTP99.890%
Average theoretical RTP99.900%
Chi-squared simulation pass rate27/27 at α=0.01
Bonferroni threshold resultα/27 ≈ 0.00037; 27/27 pass
Minimum simulation p-value0.0059

2.6 Chi-squared on live bets

Chi-squared is applied to 7,600 live bets grouped by config, with expected counts from independent binomial probabilities.

Result: 27/27 configurations pass at α=0.01. Weakest live result is 16r/low (n=200): χ²=20.45, df=10, p=0.0252.

2.7 Serial independence (Step 11)

Independence was tested on Phase B (2,000 bets, single config 16r/high) using lag-1 autocorrelation and runs test.

  • Lag-1 autocorrelation result: r = -0.0089 (threshold ±0.0671).
  • Runs test: z = -0.483, p = 0.629.
  • Both tests pass; no serial dependence detected.

Phase A mixes configurations and introduces artificial run patterns. Phase C (200 bets) is lower-power, so Phase B is primary for serial testing.

2.8 Anti-circularity - probability independence (Step 20)

RTP proof is validated using independent binomial probabilities, then cross-checked against config probabilities and observed multipliers.

Code implementation

// Source: tests/verify.ts — Step 20 (EC-33)
for (const { rows, risk } of cfg.allConfigs()) {
for (let k = 0; k < slotCount; k++) {
const independent = binomProb(rows, k);
const fromConfig = configProbs[k];
if (fromConfig !== independent) failures.push(...);
}
}
// Cross-check: independent probs × scaling_edge multipliers = configRTP

Result: all slot probabilities match independent binomial values for all 27 configurations. RTP cross-check also matches 27/27.

Technical Evidence and Verification

2.9 Purpose

This section indexes technical artifacts used to verify RNG inputs, entropy purity, bias properties, distribution fit, serial independence, and anti-circularity.

Audit status: Pass.

2.10 Evidence coverage summary

Verification areaCoverageResult
RNG input dependency7,600 bets recomputedPASS
Entropy source isolationCode and live-data verificationPASS
Modulo biasMathematical proof (2^32 mod 2 = 0)PASS
drand absence7,600 recomputations without drandPASS
Chi-squared (live, 27 configs)All configs with n ≥ 100PASS
Chi-squared (simulation, 27 configs)1M rounds per configPASS
Serial independencePhase B (2,000) plus Phase C (200)PASS
Anti-circularityAll 27 configs, all slotsPASS

2.11 Code references

FilePurpose
src/rng.tscomputeSlot independent HMAC-SHA256 implementation
src/stats.ts

chiSquaredTest, lag1Autocorrelation, runsTest, and binomProb

src/simulate.tsMonte Carlo simulation (1M rounds/config) with independent expected counts
tests/verify.tsStep 11 (serial), Step 12 (chi-squared live), Step 20 (anti-circularity)
src/config.tstheoreticalRTP, scalingEdgeMultiplier, probabilities

2.12 Datasets used

DatasetValue
Simulation

outputs/simulation-results.json - 27M rounds, chi-squared results, observed and expected slot counts

Live chi-squaredoutputs/chi-squared-results.json - per-config chi-squared on 7,600 live bets
Serial independence sampleresults/merged/plinko-master.json - Phase B 2,000 consecutive 16r/high bets

2.13 Worked example

Bet ID 60086398 (Phase B, 16 rows, high risk): serverSeed=5b98...d4ff, clientSeed=8zZ78btAe6T8gvtH, nonce=0.

CursorHMAC[:8]uint32% 2DirectionRunning slot
011bcb113297,578,7711right1
1e78ed6ac3,884,897,9640left1
2df13e4b73,742,622,9031right2
..................
15746204c11,952,580,8011right12

Final slot is 12, matching API response. Multiplier for 16r/high slot 12 from scaling_edge[0].multipliers is 4.03732442×.

2.14 Verified invariants (RNG & entropy)

InvariantResult
RNG depends only on declared inputs (serverSeed, clientSeed, nonce, cursor)PASS
No hidden or mixed entropy sourcesPASS
drand is not an input to Plinko RNGPASS
Modulo bias is zero (2^32 mod 2 = 0)PASS
RNG is stateless per betPASS
Chi-squared (live): 0/27 configs fail at α=0.01PASS
Chi-squared (simulation): 0/27 fail at Bonferroni α/27 ≈ 0.00037PASS
Serial independence: lag-1 autocorrelation within thresholdPASS
Serial independence: runs test p > 0.01PASS
Anti-circularity: independent binomial equals config probabilities for all slots/configsPASS
RTP proof is non-circular: independent probabilities × observed multipliers = 99.900%PASS

2.15 Reproduction instructions

git clone https://github.com/ProvablyFair-org/duel-audit
cd duel-audit
npm install
npx ts-node tests/verify.ts
npx ts-node src/simulate.ts

Expected output from verify.ts (S2-related steps)

[PASS] Step 11 - Serial Independence
[PASS] Step 12 - Slot Symmetry
[PASS] Step 20 - Probability Independence (Anti-Circularity)

Expected output from simulate.ts

27 configs
all chi-squared checks pass
average simulated RTP ≈ 99.890%
Unbiased and Cryptographically Sound

RNG output is statistically uniform, deterministic, and free from hidden entropy or bias. The RTP proof is non-circular: independent binomial probabilities × observed multiplier table = 99.900%.

3. Live ↔ Verifier Parity

Player question: Does what the casino shows you match what really happened?

Verifier parity is the most critical requirement of a provably fair system. If you take revealed seeds after gameplay, input them into an independent verifier, and get the exact same outcome as the live game, the casino could not have altered the result.

This section tests whether Duel live Plinko outcomes match independent verifier recomputation across a full dataset of real production bets.

Section 3

Parity metrics

Live bets tested
7,600
Slot parity
7,600 / 7,600 matched
Slot mismatches
0
Payout math
7,600 / 7,600 (1e-8 tol)
Parity rate
100%
Section 3

Verdict summary

#
Test
Status
What this means for you
01
Slot recomputation
PASS
Independent HMAC-SHA256 rebuild matches every live slot.
02
Payout math
PASS
win_amount = amount × multiplier for all 7,600 bets.
03
Multiplier table provenance
PASS
All bets match scaling_edge[0].multipliers reference table.
04
Multiplier symmetry
PASS
table[k] == table[rows − k] verified for all 27 configs.
05
Phase C code-path equivalence
PASS
200/200 $10 bets recomputed correctly, same table as $0.01.
06
Edge slot and center floor
PASS
Slot 0 = slot N for all configs; 16r/high center ≥ 0.2×.
How It Works - Parity Verification

This section validates the most critical requirement of a provably fair system: independent verifier outcomes must exactly match live game outcomes. A single mismatch invalidates the guarantee.

3.1 Why parity matters

If verifier and live game differ, the verification model is not trustworthy. Players must be able to take revealed seeds after gameplay, run independent recomputation, and obtain the exact same slot they saw live.

3.2 Three-phase collection design

PhaseBetsBet amountConfigPurpose
A - Configuration coverage5,400$0.01All 27 configsVerify every row/risk combination
B - High-variance sampling2,000$0.0116r/highDeep coverage of highest-variance config
C - Code-path equivalence200$10.0016r/highConfirm bet amount is not in RNG path

Phase A provides full config coverage, Phase B supports deeper single-config checks, and Phase C tests potential stake-dependent divergence.

3.3 Slot recomputation (Step 5)

Code implementation

// Source: src/rng.ts — computeSlot
const key = Buffer.from(serverSeed, "hex");
let slot = 0;
for (let cursor = 0; cursor < rows; cursor++) {
const message = `${clientSeed}:${nonce}:${cursor}`;
const hmac = crypto.createHmac("sha256", key).update(message).digest("hex");
slot += parseInt(hmac.substring(0, 8), 16) % 2;
}

Result: 7,600 / 7,600 computed slots match final_slot. Zero mismatches. This confirms deterministic mapping with no hidden slot inputs beyond disclosed values.

3.4 Payout math (Step 7)

Formula: win_amount = amount_currency × payout_multiplier.

Code implementation

// Source: tests/verify.ts — Step 7 (EC-11, EC-18)
const expected = amount * mult;
const diff = Math.abs(win - expected);
if (diff > 1e-8) failures.push(...);

Result: all 7,600 bets match within 1e-8 tolerance.

3.5 Multiplier table provenance (Step 8)

Two config sources exist per setup: payout_tables and scaling_edge[0].multipliers. The maximum observed difference is 1.49×10^-6 (rounding only).

MetricCount
Total bets checked7,600
Bets matching scaling_edge[0].multipliers7,600
Bets matching payout_tables7,600
Bets matching neither0

Reference table selected for subsequent checks: scaling_edge[0].multipliers (higher precision).

Average theoretical RTP across all 27 configs: 99.900% (house edge 0.1% at bracket 0).

3.6 Multiplier symmetry and structure (Step 16)

Code implementation

// Source: tests/verify.ts — Step 16 (EC-10, EC-12, EC-13, EC-14)
for (let k = 0; k <= rows; k++) {
const mk = cfg.scalingEdgeMultiplier(rows, risk, k);
const mkMirror = cfg.scalingEdgeMultiplier(rows, risk, rows - k);
if (Math.abs(mk - mkMirror) > 1e-5) failures.push(...);
}

Results

  • Symmetry: table[k] == table[rows-k] for all slots/configs.
  • Edge slots: slot 0 equals slot N for all configs.
  • Table match: observed multipliers match scaling_edge[0] within 1e-5.
  • Center floor: 16r/high center slot is 0.2× (non-zero).

3.7 Phase C code-path equivalence (Step 9)

Phase C places 200 bets at $10 on 16r/high to test stake-dependent divergence.

  • EC-15: all 200/200 Phase C slots recompute correctly.
  • EC-16: all 200/200 Phase C multipliers match the same table as Phase B.

Result: deterministic equivalence is confirmed for tested stake paths. Phase C empirical RTP is 119.0% ($2,380 on $2,000 wagered), consistent with high-variance sampling.

Worked example

Bet ID 60086398 (Phase B, 16 rows, high risk, $0.01): server seed 5b98f89529c39a86b701f4e4ac44feda603e2b5ab0ce6338c1383e8ba9f7d4ff, client seed 8zZ78btAe6T8gvtH, nonce 0.

CursorHMAC[:8]uint32% 2DirectionRunning slot
011bcb113297,578,7711right1
1e78ed6ac3,884,897,9640left1
2df13e4b73,742,622,9031right2
..................
15746204c11,952,580,8011right12

Verification: final slot 12 matches API response; multiplier 4.03732442 matches scaling_edge[0].multipliers for 16r/high slot 12; and win_amount = 0.01 × 4.03732442 = 0.0403732442 matches within 1e-8.

Technical Evidence - Parity

3.8 Evidence coverage summary

Verification areaCoverageResult
Slot recomputation7,600 / 7,600 betsPASS
Payout math7,600 / 7,600 bets (tol 1e-8)PASS
Multiplier table match7,600 / 7,600 betsPASS
Multiplier symmetryAll 27 configs, all slotsPASS
Edge slot equalityAll 27 configsPASS
Center slot floor16r/high: 0.2×PASS
Phase C slot recomputation200 / 200 bets at $10PASS
Phase C multiplier table match200 / 200 betsPASS

3.9 Code references

FilePurpose
tests/verify.ts Step 5Slot recomputation (EC-6, EC-7)
tests/verify.ts Step 7Payout math (EC-11, EC-18)
tests/verify.ts Step 8Multiplier provenance and theoretical RTP (EC-28, EC-32)
tests/verify.ts Step 9Phase C code-path equivalence (EC-15, EC-16, EC-17)
tests/verify.ts Step 16Multiplier symmetry and structure (EC-10, EC-12, EC-13, EC-14)
src/rng.tscomputeSlot independent HMAC-SHA256 implementation
src/config.tsscalingEdgeMultiplier, payoutTableMultiplier, and theoreticalRTP

3.10 Datasets used

DatasetValue
Primary

results/merged/plinko-master.json - 7,600 bets across 152 seed pairs; SHA-256 8382e45f8cdf4d439a8866669d15e6f4be543f4b926fb64c67e09d9da7d6b2db

Config

plinkoConfig.json - includes payout_tables and scaling_edge for 27 configs across 191 bet-size brackets

Per-bet recomputation log

outputs/determinism-log.json - per-bet computed vs actual slot records for all 7,600 bets

3.11 Verified invariants (verifier parity)

InvariantResult
Independent slot recomputation matches final_slot for all 7,600 betsPass
win_amount = amount_currency × payout_multiplier within 1e-8 for all 7,600 betsPass
Every payout_multiplier matches scaling_edge[0].multipliers within 1e-5Pass
Table symmetry: table[k] == table[rows-k] for all 27 configsPass
Edge slot equality: slot 0 equals slot N for all 27 configsPass
16r/high center slot multiplier is ≥ 0.2×Pass
Phase C ($10) slots recompute with the same algorithm as Phase B ($0.01)Pass
Phase C multipliers match the same scaling_edge[0] table as Phase BPass
No hidden inputs beyond (serverSeed, clientSeed, nonce, rows) affect slot outputPass

3.12 Reproduction instructions

git clone https://github.com/ProvablyFair-org/duel-audit
cd duel-audit
npm install
npx ts-node tests/verify.ts

S3-related expected output from verify.ts

[PASS] Step 5 - Slot Recomputation (RNG + drand absent)
[PASS] Step 7 - Payout Math
[PASS] Step 8 - Multiplier Table Provenance
[PASS] Step 9 - Phase C Code-Path Equivalence
[PASS] Step 16 - Multiplier Table + Symmetry

Per-bet recomputation log: outputs/determinism-log.json, containing computed versus actual slot for every bet.

Live Game and Verifier Fully Aligned

All 7,600 live Plinko outcomes matched the independent verifier exactly. Payout math is correct. Multiplier tables are symmetric and consistent across bet sizes.

4. RTP & Payout Validation

Player question: Does the house edge match what is advertised?

This section verifies payout mechanics, multiplier integrity, and RTP from first principles. It confirms that payouts follow documented rules, the advertised RTP is mathematically proven, and bet size does not distort payout logic at tested stakes.

Section 4

Advertised vs observed RTP

MetricResultWhy it matters
Advertised RTP99.9%Public target value for standard-stake play.
Analytical RTP (all 27 configs)99.900%Independently proven from binomial probabilities and multiplier table.
Simulated RTP (27M rounds)99.890% averageLarge-sample simulation corroborates the analytical proof.
Observed deviationWithin expected varianceSimulation noise remains within expected bounds.
Proof methodNon-circularDoes not rely on casino-supplied probabilities alone.
Section 4

Verdict summary

#
Test
Status
What this means for you
01
Payout formula
PASS
win_amount = amount × multiplier for all 7,600 bets.
02
Multiplier table integrity
PASS
All live payouts match scaling_edge[0].multipliers.
03
Theoretical RTP
PASS
99.900% across all 27 configs, proven analytically.
04
Anti-circularity
PASS
Independent binomial probabilities match config exactly.
05
Simulated RTP convergence
PASS
27M rounds, average 99.890%, within expected variance.
06
Scaling edge structure
PASS
Bracket 0 house_edge = 0.001; both test amounts within bracket.
07
Zero edge audit
PASS
All effective_edge groups use the same multiplier table.
08
No payout distortion by bet size
PASS
$10 bets use same table as $0.01 bets.
How It Works - RTP Validation

ProvablyFair validates payout formula correctness, multiplier-table provenance, analytical RTP, scaling-edge behavior, and bet-size equivalence.

4.1 Payout formula (Step 7)

Winning payouts follow: win_amount = bet_amount × multiplier.

Code implementation

// Source: tests/verify.ts — Step 7 (EC-11, EC-18)
const amount = parseFloat(bet.response.amount_currency);
const mult = parseFloat(bet.response.payout_multiplier);
const win = parseFloat(bet.response.win_amount);
const expected = amount * mult;
if (Math.abs(win - expected) > 1e-8) failures.push(...);

Result: all 7,600 bets match within 1e-8. No undisclosed deductions, rounding drifts, or scaling inconsistencies detected.

4.2 House edge and RTP explained

House edge is the expected retained percentage over time. RTP (Return to Player) is 100% − house edge. At bracket 0, Plinko house edge is 0.1%, so RTP is 99.9%.

In Plinko, each configuration has its own multiplier table. RTP per config is: RTP = Σ P(slot=k) × multiplier(k), where P(slot=k) follows binomial B(rows, 0.5).

4.3 Analytical RTP proof (Step 20)

Theoretical RTP is proven through a two-step non-statistical chain:

  1. Probability independence: binomProb(rows, k) equals config probabilities across all slots/configs.
  2. RTP cross-check: Σ binomProb(rows, k) × scalingEdgeMultiplier(rows, risk, k).

Result: all 27 configurations return 99.900% within floating-point precision.

4.4 Full RTP table - all 27 configurations

ConfigTheoretical RTPSimulated RTP (1M rounds)DeviationStd error
8r/low99.900%99.915%+0.015%±0.056%
8r/medium99.900%99.671%-0.229%±0.125%
8r/high99.900%99.638%-0.262%±0.269%
9r/low99.900%99.906%+0.006%±0.047%
9r/medium99.900%99.648%-0.252%±0.129%
9r/high99.900%100.256%+0.356%±0.297%
10r/low99.900%99.847%-0.053%±0.053%
10r/medium99.900%99.792%-0.108%±0.122%
10r/high99.900%100.156%+0.256%±0.368%
11r/low99.900%99.892%-0.008%±0.045%
11r/medium99.900%99.912%+0.012%±0.113%
11r/high99.900%99.981%+0.081%±0.416%
12r/low99.900%99.983%+0.083%±0.039%
12r/medium99.900%99.857%-0.043%±0.130%
12r/high99.900%99.435%-0.465%±0.442%
13r/low99.900%99.873%-0.027%±0.047%
13r/medium99.900%99.987%+0.087%±0.137%
13r/high99.900%100.639%+0.739%±0.489%
14r/low99.900%99.915%+0.015%±0.032%
14r/medium99.900%99.827%-0.073%±0.137%
14r/high99.900%99.683%-0.217%±0.563%
15r/low99.900%99.859%-0.041%±0.041%
15r/medium99.900%100.156%+0.256%±0.157%
15r/high99.900%100.052%+0.152%±0.606%
16r/low99.900%99.888%-0.012%±0.033%
16r/medium99.900%99.959%+0.059%±0.148%
16r/high99.900%99.310%-0.590%±0.663%

All 27 configurations converge within expected variance. High-variance configs show wider deviations because rare high multipliers amplify sampling noise.

4.5 Empirical RTP from live bets (informational only)

Per-config empirical RTP from live sample sizes is not used as fairness evidence due low statistical power at observed sample sizes and high multiplier variance.

PhaseBetsEmpirical RTP
A (all 27 configs, $0.01)5,40096.671%
B (16r/high only, $0.01)2,00084.683%
C (16r/high only, $10.00)200119.000%

Live RTP variation here is expected sampling noise; audit reliance remains on deterministic parity, payout formula verification, and analytical RTP proof.

4.6 Scaling edge structure (Step 19)

plinkoConfig.json includes 191 bet-size brackets per config. House edge increases progressively from 0.1% at low stakes to 2.0% at highest brackets.

BracketHouse edgeRTPCoverage
0 (lowest stakes)0.1%99.9%Up to ~$335.95 (16r/high, most restrictive)
190 (highest stakes)2.0%98.0%Maximum bet bracket

Step 19 verifies:

  • Bracket 0 house edge = 0.001 for all 27 configs.
  • Both test amounts ($0.01, $10) fall within bracket 0.
  • scaling_edge[0].multipliers remain symmetric across slots.

4.7 Zero edge audit (Step 13)

Game mathematics verify 0.1% house edge in multiplier tables. Platform-level rakeback behavior is outside cryptographic scope. Step 13 checks table consistency across effective_edge groups.

Result: all observed effective_edge groups use the same scaling_edge[0].multipliers table.

4.8 Multiplier structure by risk level

RiskCenter mult (16r)Edge mult (16r)Variance
Low0.50×16.15×Lowest
Medium0.30×111.01×Medium
High0.20×1,009.33×Highest

Risk level changes variance profile only; RTP target remains the same across risk levels in bracket 0.

Technical Evidence - RTP

4.9 Evidence coverage summary

Verification areaCoverageResult
Payout formula7,600 / 7,600 bets (tol 1e-8)PASS
Multiplier table match7,600 / 7,600 betsPASS
Theoretical RTP (all 27 configs)Analytical proof via Step 20PASS
Anti-circularityAll slots, all configsPASS
Simulated RTP (27M rounds)27 configs, 1M eachPASS
Scaling edge bracket 0All 27 configs, both test amountsPASS
Zero edge auditAll effective_edge groupsPASS
Phase C payout equivalence200 bets at $10PASS

4.10 Code references

FilePurpose
tests/verify.ts Step 7Payout math (EC-11, EC-18)
tests/verify.ts Step 8Multiplier provenance and theoretical RTP (EC-28, EC-32)
tests/verify.ts Step 10Empirical RTP (informational) (EC-19-22)
tests/verify.ts Step 13Zero edge audit (EC-23)
tests/verify.ts Step 19Scaling edge analysis (EC-17, EC-32)
tests/verify.ts Step 20Anti-circularity (EC-33)
src/simulate.tsMonte Carlo simulation (1M rounds/config)
src/config.tstheoreticalRTP, scalingEdgeMultiplier, and bracket0
src/stats.tsbinomProb (independent from config)

4.11 Datasets used

DatasetValue
Simulationoutputs/simulation-results.json - 27M rounds, per-config RTP, chi-squared, slot counts
Verificationoutputs/verification-results.json - Steps 7, 8, 10, 13, 19, 20
ConfigplinkoConfig.json - payout_tables, scaling_edge (191 brackets × 27 configs), probabilities

4.12 Verified invariants (RTP & payout)

InvariantResult
win_amount = amount_currency × payout_multiplier for all 7,600 bets (tol 1e-8)PASS
All live multipliers match scaling_edge[0].multipliers (tol 1e-5)PASS
Independent binomial probabilities equal config probabilities (all slots/configs)PASS
Theoretical RTP = 99.900% for all 27 configs (non-circular proof)PASS
Simulated RTP average = 99.890% across 27M roundsPASS
0/27 configs reject at Bonferroni α/27 ≈ 0.00037PASS
Bracket 0 house_edge = 0.001 for all 27 configsPASS
Both test amounts ($0.01, $10) fall within bracket 0 ceilingPASS
No multiplier table switching by effective_edge groupPASS
Multiplier symmetry table[k] == table[rows-k] for all configsPASS
No payout distortion by bet amount (Phase C uses Phase B table)PASS

4.13 Reproduction instructions

git clone https://github.com/ProvablyFair-org/duel-audit
cd duel-audit
npm install
npx ts-node tests/verify.ts
npx ts-node src/simulate.ts

S4-related expected output from verify.ts

[PASS] Step 7 - Payout Math
[PASS] Step 8 - Multiplier Table Provenance
[PASS] Step 10 - RTP Analysis
[PASS] Step 13 - Zero Edge Audit
[PASS] Step 19 - Scaling Edge Analysis
[PASS] Step 20 - Probability Independence (Anti-Circularity)
RTP behaves as advertised

The 99.9% RTP is proven mathematically from independently verified binomial probabilities multiplied by the observed multiplier table. The simulation (27M rounds) corroborates the analytical result.

5. Fairness Integrity Testing

Player question: Can anyone cheat the system, players or casino?

This section tests whether any party, player or casino, can predict outcomes, alter results, or gain an unfair advantage through weaknesses in the provably fair implementation under realistic gameplay conditions.

Section 5

Verdict summary

#
Test
Status
What this means for you
01
Outcome prediction
PASS
Outcomes cannot be predicted before betting.
02
Post-bet tamper resistance
PASS
Results cannot be altered after a bet is placed.
03
Seed commitment integrity
PASS
Commit-reveal protocol verified across 152 seed pairs.
04
Nonce uniqueness and sequencing
PASS
Each bet uses unique, sequential input.
05
Entropy isolation
PASS
No hidden, mixed, or predictable entropy sources are used.
06
Round isolation
PASS
No serial correlation in outcomes.
07
Player isolation
TBD
Requires concurrent multi-account seed rotation test.
08
Payout integrity
PASS
All payouts match formula and published table.
09
API parameter enforcement
TBD
Requires active API probing.
How Fairness Integrity Testing Works

Every provably fair system makes implicit guarantees to players. This section tests whether those guarantees hold under adversarial conditions by attempting to predict outcomes before betting, alter outcomes after betting, replay or manipulate cryptographic inputs, leverage cross-round or cross-user state, and tamper with parameters or payouts client-side.

Testing follows the ProvablyFair.org Fairness Integrity Framework, derived from historically observed failure patterns in provably fair systems.

CategoryWhat it protects
Nonce IntegrityEach bet is unique, sequential, and non-replayable
Seed Commitment IntegrityCommit-reveal is enforced and cannot be bypassed
Outcome DeterminismIdentical inputs produce identical outcomes; outcomes are final
Round & Player IsolationNo state leakage between rounds or users
Payout IntegrityParameters and payouts are computed server-side and not injectable

Detailed test procedures for active API probes are documented in the audit methodology; reproduction steps are available in the public repository.

Coverage, Pending Tests, and Scope

5.4 Fairness Integrity Matrix

Nonce integrity

Test IDFairness guaranteeTest scenarioResultEvidence
FI-NONCE-001Each bet uses a unique, sequential nonceAttempt nonce reusePassStep 4: 152 seed pairs, nonces 0–49 sequential with no repeats (see S1 §1.5)
FI-NONCE-002Nonce progression cannot be manipulatedSkip nonce by +10PassStep 4: 0 hard failures; 5 capture-retry patterns classified informational (see S1 §1.5)
FI-NONCE-004Nonce does not reset on reconnectReconnect and verify continuityPassStep 4: capture-retry epochs show continuity across interruptions (see S1 §1.5)

Seed commitment integrity

Test IDFairness guaranteeTest scenarioResultEvidence
FI-SEED-002Seed locked at bet acceptanceChange seed after placementPassStep 3: stable server_seed_hashed across 152 pairs; Step 6: single client seed per epoch (S1 §1.3, §1.4)
FI-SEED-003Server seed unique per sessionCheck 152 seed pairs for repeatsPassStep 1: 152 distinct seeds, 152/152 hash checks pass (S1 §1.1)

Outcome determinism

Test IDFairness guaranteeTest scenarioResultEvidence
FI-OUTCOME-001Identical inputs produce identical outcomesReplay known seed tuplePassStep 5: 7,600/7,600 independent slot recomputations match (S2 §2.1, S3 §3.3)
FI-OUTCOME-002Outcomes cannot be replayed for profitReplay settle/cashout requestN/APlinko has no separate cashout step; nonce auto-increments server-side

Round & player isolation

Test IDFairness guaranteeTest scenarioResultEvidence
FI-ISO-001RNG state independent across roundsSerial dependence analysisPassStep 11: r=-0.009, runs z=-0.483, p=0.629 (S2 §2.7)

Coverage summary

Verified (data-driven): 7 FI tests

Test IDCategoryCross-reference
FI-NONCE-001Nonce IntegrityS1 §1.5, Step 4
FI-NONCE-002Nonce IntegrityS1 §1.5, Step 4
FI-NONCE-004Nonce IntegrityS1 §1.5, Step 4
FI-SEED-002Seed CommitmentS1 §1.3, §1.4, Steps 3, 6
FI-SEED-003Seed CommitmentS1 §1.1, Step 1
FI-OUTCOME-001Outcome DeterminismS2 §2.1, S3 §3.3, Step 5
FI-ISO-001Round IsolationS2 §2.7, Step 11

N/A for Plinko: 1 FI test

Test IDReason
FI-OUTCOME-002No cashout step; bets resolve instantly and nonce increments server-side

Additional game integrity evidence (Sections 1–4)

PropertySectionStepFinding
Client seed is a genuine HMAC inputS1 §1.7Step 6 (EC-27)Wrong seed changed 84.3% of slots
drand is not in Plinko RNGS2 §2.2Step 5 (EC-6)7,600/7,600 recomputed without drand
Modulo bias is zeroS2 §2.3-2³² mod 2 = 0
Slot distribution matches binomialS2 §2.6Step 12 (EC-9)27/27 pass at α=0.01
Anti-circular RTP proofS4 §4.3Step 20 (EC-33)Independent binomial = config probabilities
Bet amount does not influence RNGS3 §3.7Step 9 (EC-15-17)200/200 $10 bets recompute correctly
Multiplier table matches configS3 §3.5Step 8 (EC-28, EC-32)7,600/7,600 match scaling_edge[0]
Multiplier symmetry verifiedS3 §3.6Step 16 (EC-14)table[k] == table[rows-k], all 27 configs
Config completenessS4Step 14 (EC-30)All row/risk combinations tested

Hard fail criteria

Per the audit framework: any one failure means NOT PROVABLY FAIR.

ECTestResult
EC-1Seed hash mismatch0 failures
EC-4Nonce gap or repeat0 failures
EC-5Client seed changed mid-epoch0 failures
EC-7Slot recomputation mismatch0 failures
EC-26Hash changed mid-epoch0 failures
EC-27Client seed not used0 failures

Scope and limitations

This section verifies cryptographic fairness integrity under adversarial conditions: determinism, seed commitment, nonce uniqueness, entropy isolation, and payout integrity. It is not a full platform security audit.

  • Point-in-time certification only.
  • Primary dataset is single-account (7,600 bets).
  • Bracket 0 only ($0.01 and $10).
  • No infrastructure, wallet, payment, or rakeback testing.

Reproduction instructions

git clone https://github.com/ProvablyFair-org/duel-audit
cd duel-audit
npm install
npx ts-node tests/verify.ts

All 20 verification steps run in one invocation. Steps 1-20 provide the evidence base for verified FI tests. Full output: outputs/verification-results.json.

6. Player Verification Guide

TBD

Section 6 content is pending disclosure.

7. Reproducibility & Artifacts

Player question: Can you clone, run, and reproduce the audit end to end?

Yes. This audit is fully reproducible end to end using the public repository. Clone, install dependencies, run the verification suite and simulation, then inspect the generated outputs.

Section 7

Verdict summary

#
Test
Status
What this means for you
01
Public repository access
PASS
Audit codebase is publicly available for independent inspection.
02
Reproducible environment setup
PASS
Required tooling and install steps are explicitly documented.
03
Verifiable test execution
PASS
You can run full and Plinko-specific tests and compare expected outputs.
04
Report artifact generation
PASS
Audit report can be regenerated from source using documented commands.
05
Reproducibility metadata (partial)
PASS
Dataset hash is source-backed; audited commit pin: TBD.
Section 7

GitHub repository

https://github.com/ProvablyFair-org/duel-audit
Section 7

Repository structure

duel-audit/
├── tests/verify.ts # 20-step verification suite
├── src/rng.ts # computeSlot, verifyHash
├── src/simulate.ts # 27M-round Monte Carlo
├── src/config.ts # multiplier tables, theoretical RTP
├── src/stats.ts # chi-squared, binomProb, runs test
├── results/merged/ # plinko-master.json
├── outputs/ # verification-results.json, simulation-results.json, determinism-log.json
└── plinkoConfig.json # supplied by Duel.com
Section 7

Commands to reproduce

Prerequisites

  • Node.js 18+
  • npm 8+
  • Git
1

Clone repository

git clone https://github.com/ProvablyFair-org/duel-audit.git
cd duel-audit
2

Install dependencies

npm install

This installs required packages, including testing frameworks and cryptographic libraries.

3

Run verification and simulation

Run verification suite (20 steps):

npx ts-node tests/verify.ts

Run 27M-round simulation:

npx ts-node src/simulate.ts

Expected output:

[PASS] Step 1: Seed Hash Integrity
[PASS] Step 2: Commitment Linkage
... (20 steps, 0 hard fails)
27 configs, chi-squared pass, avg RTP ≈ 99.890%
4

View generated outputs

Verification and simulation results:

cat outputs/verification-results.json
cat outputs/simulation-results.json
cat outputs/determinism-log.json

Outputs are written to outputs/ (verification-results.json, simulation-results.json, determinism-log.json).

Section 7

Audit Reproducibility Pinning

Git commit
TBD
Dataset hash (SHA-256)
8382e45f8cdf4d439a8866669d15e6f4be543f4b926fb64c67e09d9da7d6b2db
Node package manager version
TBD
Node version
TBD